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Millenium Preview, 13 cards listed as ultra-rare.
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Obviously the short-lived spin-off series “Raven” was the main source for this series of small sets: Take the numbers with a grain of salt, I am only using the mentioned database as a source. Actual printed cards came from SAEC games. Then you had the virtual Missing Link expansions here, which I just want to mention briefly, because this was all the fans had for several years. The Methos Collection, ?, 50 fixed cards.Four Horsemen, March 1999, 105 cards in booster packs.Arms & Tactics, November 1998, 219 cards in starter decks and booster packs.The Duncan Collection, ?, 20 fixed cards.The Gathering, June 1998, 110 cards in starter decks and booster packs.Watcher’s Chronicle, February 1998, 113 cards in starter decks and booster packs.
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Head of the company was Mike Sager, the former president of Thunder Castle Games and creator of the original game. Then news came up that the company LeMontagnard Games wanted to produce a Second Edition. It seems they published the Black raven 1-4 and some preview cards for a Millenium set, altogether 140 cards.

Not much traces of those guys on the web, so the best source is this card database for Highlander: The company SAEC Games produced small sets to continue the game. The makers tried to limit access, so that the cards still have rarities. The Missing Link expansions can be found here:īut don’t expect easy access. Since the game wasn’t continued, fan-made expansions were made. So after the last set by Thunder Castle Games in March 1999 players waited and waited for the Ramirez Edition to finally play Sean Connery. At least publishing complete card lists wasn’t mandatory in the beginning of the CCG era. That combined with powerful promo cards that were hard to get (one was only given away by the president of the game company personally) reflects perhaps the mentality of the early CCG games, where the manufacturers didn’t necessarily expect that the players would try to collect complete sets and try to keep the collection complete. Also in tournaments, if you were defeated by headshot, you had to give all “quickening” cards you used in your deck to your opponent, because he absorbed your powers. Well, okay, I hope those were all common cards, otherwise the rich kids will win the tournaments. Some cards were “rips”, that means you had to destroy the actual card to use the effect (at leats in official tournaments). Alternatively you can try to pull off a head shot, which is of course more difficult, but ends the game immediately.Īs far as my good old “Scrye CCG Checklist & Price Guide” tells me, this game had some unique ideas. One player wins by reducing his opponent’s ability (also his maximum hand size) from 15 to 0. Of course there are also more generic cards for everyone, including attacks and blocks, which are used to play out the actual sword duels. The game offers a broad selection of immortals from the movies and the tv show, each of them has a lot of weapons, events and moves only usable by him. As you can imagine you play an immortal who tries to defeat his opponent in a series of encounters via sword fight. It had a quite succesful run with a number of expansions, before TCG released its last expansion in 1999. “Highlander” is a game that was introduced to the market in 1995 by Thunder Castle Games during the first wave of Magic follow-up games.
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Fans of the game who have followed its history over the years should feel free to leave comments and correct me if I confuse some facts. But when writing this article I stumbled upon fan-made virtual expansions and small sets by yet another company. At first I had an overview over the original run and knew that the game was revived two years ago. It’s so tempting to make some silly jokes about this immortal game.

Oh boy, what was supposed to be writing a quick overview over a CCG turned out to be more and more complicateded task.
